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Gameplay Logistical Improvements
07-06-2012, 06:33 AM
Post: #23
RE: Gameplay Logistical Improvements
(07-06-2012 01:45 AM)timcoffman Wrote:  
(07-06-2012 01:25 AM)bigredsk10 Wrote:  
Quote:I can't believe you're blaming the user for doing it wrong. Are we still having this conversation in 2012?

Essentially, yes, I think you're doing it wrong. It couldn't be more simple the way they have implemented it. You click the shell. A little picture of a running guy pops up. If you want to, you click the running guy button and then your guy un-shells. It can't possible take more than doing that one time to figure out how it works.
Well, I did it twice.

TC, I have found tremendous help by simply setting up a match with myself using pass-and-play. You can even choose the board. Then I just move a unit around until they are in a similar position and I can see exactly what something does, or how far I can see, or whatever. Is it a minor pain? Yes, but it's a great learning tool. Others agree, since it's posted in the Tips thread.
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RE: Gameplay Logistical Improvements - MrUseless - 07-06-2012 06:33 AM

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