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Reaper Rush Defense - Brought to you by iPro
12-29-2012, 06:54 PM (This post was last modified: 12-29-2012 06:55 PM by awpertunity.)
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RE: Reaper Rush Defense - Brought to you by iPro
(12-28-2012 07:54 PM)Exzachtlee Wrote:  
(12-28-2012 02:01 PM)awpertunity Wrote:  Since in the above game, the early soldier can be seen by the attacker, it may also be common for the attacker to delay the rush by a turn to deal with this. This can still be stopped as seen in the following games

Replay

Replay

I noticed that Emuchu moved his sniper into runner range in the first replay and he moved the heavy in the second replay. Both were unnecessary moves and might have changed the outcomes of the games. Whether or not avoiding those mistakes would have changed the games in a relevant manner remains to be seen, but it probably would have made a bigger impact on the second game where his runner stepped up to the 1HP soldier and couldn't make the kill. lol Tongue

I think you mean heavy not soldier. But yes, you are definitely correct. The point is that this opening/defense turns these games into actual games that are winnable and require strategy from both sides, rather than an automatic defeat for P2.
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RE: Reaper Rush Defense - Brought to you by iPro - awpertunity - 12-29-2012 06:54 PM

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