Meet the Veggienauts!
10-21-2012, 10:00 AM
(This post was last modified: 10-21-2012 10:01 AM by QuantumApocalypse.)
Post: #90
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RE: Meet the Veggienauts!
(10-20-2012 11:40 PM)blckace Wrote: Was this in the current beta build with the +1 change? Because what you are describing seems outdated. I wish the developers would hear my voice the simplest solution is +1 wit when a unit is scrambled just as if it was killed, how will that disturb the game balance?That was in a build before the initial release. The Scrambler had 2 HP then as well, which made it a very dominant unit and very hard to rid. My personal argument against +1 for scrambling a unit is because you are also gaining the unit, as well as "completely destroying" it. If you got +1 wit for scrambling a unit, that means you could effectively scramble a unit and THEN attack with that same unit for free, if others are adjacent. Should you move the scrambled unit to attack, that is still merely 1 wit. Just like the bombshell being able to gain "physical" wits with the +1 on multiple targets, the scrambler effectively already generates wits by transferring units' potential power to the other side. With a medic you'll have stolen a fully fledged enemy unit for 4 wits as it is now. Plus, if you had scrambling for free, you could scramble an "infinite" amount of scramblers in a row, and wouldn't that be just terrible |
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