Outwitters' low revenue - Marketing suggestions and ideas for OML
10-20-2012, 07:31 PM
Post: #51
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
Hi all,
This is my first post in the forum. I am also a big fan of Outwitters. This is exactly the kind of strategy game I was searching for a long time! From all suggestions made, I believe the following two are the best and easiest to implement: 1) add advertisements for players who didn't purchase anything 2) add the possibility to play a "quick game" with 5 minutes turn time limit I believe ads for "freeride players" should have been included from the very beginning otherwise the business model just doesnt work if the download is free of charge. I very much believe - and hope - that you can turn around the outwitters story and also make it a financial success! the game is just too good, too well thought through (except for the financials) to end up as a failure. It would actuallybe nice if the owners could update the community on how the financials develop as many (including myself) have made purchases to help out you chaps after reading the article on wired and on the game blog! See you around and in the game R.T. awesome signature design by .Memories. |
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