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Post your replays here for help on what you did wrong!
08-01-2014, 08:10 AM (This post was last modified: 08-01-2014 08:17 AM by Alvendor.)
Post: #8
RE: Post your replays here for help on what you did wrong!
(08-01-2014 03:26 AM)[PETA] Doodat Wrote:  I just don't think that rushing spawn early is a viable tactic with a mobi at high levels. What if you killed the 4 hp soldier turn 12? It probably would have at the very least, extended the game to where mobility was more of a factor.

Well, I'm trying to make it viable Smile
Yeah the 4 hp one might have been better on turn 12

(08-01-2014 04:07 AM)Syvan Wrote:  I feel like that initial attack went about as good as it could have gone. Do you typically have luck building two early runners? You had the wits to spawn an extra soldier instead, which could have helped soak some damage.

I think the real problem became that your units didn't trade efficiently, with all the 1-2 hp units, the soldiers were able to chew through your lines almost freely. It may have been better to switch to soldier spawns on turn 10, but then you're still going to have to deal with a shell.

First time I tried this approach. Yeah I only felt good about the game to the point I captured the spawn, then it went south.

Buffing the runner seems to be a waste. It was meant to force the bombshell to move but was prob not worth it. Also, maybe I was greedy going for the wit space, I should have kill the medic and teleport saved the runner. That could maybe transition into a more normal game with me having a slight advantage

Soldier spam FTW
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RE: Post your replays here for help on what you did wrong! - Alvendor - 08-01-2014 08:10 AM

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