Meet the Veggienauts!
10-19-2012, 08:06 AM
Post: #74
|
|||
|
|||
RE: Meet the Veggienauts!
(10-19-2012 07:47 AM)Harti Wrote: @blckace: Not quite, Sniper turtling seems to be a viable strategy right now. Everything that draws close gets one-shot at the cost of 0. If a Sniper gets destroyed, simply spawn another one. It will be able to kill the unit that just destroyed the Sniper. At 0. ......... The problem with snipers is that they are too fragile, if you don't heal it and a scout gets it that's a big loss, if you try to stack snipers usually there's no room because they crowd your spawn point it's very ineffective and when a sniper is buffed that's a huge investment, no one affords spawning two snipers and buffing them, 10 wits at least on small maps?. This change seem to favor turtling, 4 hp soldiers would rule. But the worst part is it discourages scouting, and would increase guesswork, which eventually makes you feel less in control of the game? But the unpredictability might be fun, who knows! |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
13 Guest(s)
13 Guest(s)
Return to TopReturn to Content