The Wolfpack's Tourney- IT'S ON!
07-20-2014, 03:19 PM
Post: #64
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RE: The Wolfpack's Tourney- IT'S ON!
Okay, I understand Battle of the Runners.
Doors of Deception: the unit behind the door. Let's say it's a Soldier. Only that one Soldier becomes immobile or ALL Soldiers on the map become immobile? Once that door is open the game simply progresses normally except no spawning the unit that was behind the door? Mobi Madness: so you can only teleport a unit directly off your Spawn and never from anywhere else? What about capturing wit hexes on first turn? Are we allowed to move predeployed units to those? Reaper Race: so many questions. Is the predeployed Sniper allowed to attack at any other time or just to clear off the wit hex squatters? If opponent fails to kill wit squatter the following turn do you collect additional points for each turn you are on it? Are units allowed to move freely in the vertical axis as that is not counterclockwise? Are units free to move anywhere they want but only units that have transversed 270 degrees of the map are allowed to wit hex squat? You don't specify that the default Sniper is frozen on its original hex, is it free to move (clockwise or any direction it so desires?) as long as it stays within range of the wit hex? Are the hexes F5/F6/F7/G6/G7/H5/H6/H7 completely off limits to occupation? If so, can a Runner leap over them from (for example) E7 to G4 as that is clockwise movement around the centre of G6/G7. I'll await the answers to these questions and then possibly post more. [PETA] Cor13:4 Wrote:Mobi killed the Scallywag star, Best Feedback rank (TGH) 3rd Best Adorables rank (-DF-) 12th Best Scallywags rank (-TAM-) 25th |
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