The future of Outwitters
07-17-2014, 11:52 AM
Post: #33
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RE: The future of Outwitters
Something that needs to come to Outwitters 2 is an instant satisfaction/replayable game mode. All day today I have been reloading my game queue waiting for the turns that trickle in. Playing a CPU is one solution, but I do not believe that would be appealing. Another idea I have is a situational mode, in which there could be 50 or so puzzles where a board is set and you have to win the game within 1 or 2 turns or defend an attack for 1 to 2 turns (these have popped up in the forums from time to time as a quiz for everyone to try to solve). This game mode would allow for new players to learn to think out moves and yield to a better community of players.
As far as the teams/maps concern, I believe that 3-4 new teams and specials should come out from the get, but the original four teams and maps would not be released for a year or so (whatever time period it does not matter). This implementation will hook the players who were active for a time or just tried the game for a short time. If the original teams were used this crowd of people would think fairly quickly that Outwitters 2 is the same thing as the original and would grow bored and leave the game. If there were to be a map rotation, why not allow for a team rotation. Every 6 mos or year or so the community would get one month to enter a submission for a new map(s) and a new team. Then, OML and possibly a few community members would be in charge of narrowing the entire spectrum into a pool of 10-20 maps and 10-20 teams. The community would then be allowed to vote for their favorites and the least favorite/used teams/maps would be cycled out. It's pronounced Juh-lack-tus Arranged Doubles: with HOR$EPOWER Singles: Random Doubles: Clever |
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