The future of Outwitters
07-17-2014, 09:59 AM
(This post was last modified: 07-17-2014 10:00 AM by erikpdumont.)
Post: #31
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RE: The future of Outwitters
I do a lot of grassroots organizing in my work. Anyone who has ever done that knows that a big part of the job is recruiting followers, volunteers, activists, etc. It got me to thinking about this game and how some of the strategies we use in advocacy could be used to improve Outwitters. Got me to thinking about one of the most common complaints I've heard and have had myself: lack of new compelling players to play against. In the last week alone, I've had no less than 10 games paired against the same person. I understand the reasons for this, but I feel like it is fixable problem. I'm not any kind of techie at all, so have no idea how to implement anything I'm going to suggest.. But I know Adam and Alex are veritable techie geniuses, so I'm confident. .
Anyway, to get more people playing, this thing need some presence in social media. Strategy games that don't have an eighth the fun and creativity or strategic challenge that Outwitters has have much bigger playing audiences just because they are on Facebook. I'm not sure how it would be done, but it seems even making a way for the replay links and results to be posted would immediately attract lots of new players without even having a Facebook version of the game. I'm not sure how many I would post myself, but I can imagine lots of people would (just look at all the requests you all get for FarmVille or Candy Crush). If there was a way to post something like "Outwitter Genius Wins vs Someone Lowly - see replay here", I think something even that simple would go a long way to bringing in fresh blood. Just my two cents, but utilizing social media to bring in more players seems like a good piece to add at some point. Cheers all, Also, it -would- be kind of awesome to brag about getting promoted. -DuMonster- (also plays as DuMontster) |
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