Meet the Veggienauts!
10-16-2012, 02:41 PM
(This post was last modified: 10-16-2012 03:27 PM by Admiral 77.)
Post: #62
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RE: wit/kill trade off
Wow. Definitely do NOT like the idea of kill/wit trade off. I hope that devs listen to this feedback because it makes no sense to allienate the existing LOYAL fan base in the hopes of attracting casual players looking for a faster game experience who probably aren't going to play everyday anyways.
I foreone love the current mechanics of the game. An additional wit or two to aide P2 and FTA is one thing, but to introduce a drastically new component to the game does not seem smart. As mentioned by other members, the 2% conversion rate is right in there with all games devs, so that isn't the issue. The key to making more money under this assumption is increasing overall downloads. Now consider the new game mechanic. This exists within the game and will not be discovered by prospective downloaders until said downloader has made the decision of installing the game. Individuals browsing the App Store have no idea how fast the game play is upon browsing the app and this issue is thus a non factor in their decision of downloading Outwitters... If they chose not to download it was for a completely different reason; bad app description, uninformatvie pictures, etc. If an individual does download and decide that the game is too slow and hence not purchase any IAPs, that number is already representative of the 2% ratio and is immaterial. Game devs try all sorts of things to increase that number and if they are lucky they will achieve a marginal increase at best. You have to ask yourself, 1. Will this new game mechanic actually increase conversion? And 2. Is that marginal increase worth disrupting your current gamer community? Wow. Definitely do NOT like the idea of kill/wit trade off. I hope that devs listen to this feedback because it makes no sense to allienate the existing LOYAL fan base in the hopes of attracting casual players looking for a faster game experience who probably aren't going to play everyday anyways. I foreone love the current mechanics of the game. An additional wit or two to aide P2 and FTA is one thing, but to introduce a drastically new component to the game does not seem smart. As mentioned by other members, the 2% conversion rate is right in there with all games devs, so that isn't the issue. The key to making more money under this assumption is increasing overall downloads. Now consider the new game mechanic. This exists within the game and will not be discovered by prospective downloaders until said downloader has made the decision of installing the game. Individuals browsing the App Store have no idea how fast the game play is upon browsing the app and this issue is thus a non factor in their decision of downloading Outwitters... If they chose not to download it was for a completely different reason; bad app description, uninformatvie pictures, etc. If an individual does download and decide that the game is too slow and hence not purchase any IAPs, that number is already representative of the 2% ratio and is immaterial. Game devs try all sorts of things to increase that number and if they are lucky they will achieve a marginal increase at best. You have to ask yourself, 1. Will this new game mechanic actually increase conversion? And 2. Is that marginal increase worth disrupting your current gamer community? [Admiral 77] #35 in Top 100 |
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