"Heavy" isn't worth the costs
10-16-2012, 06:08 AM
Post: #57
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RE: "Heavy" isn't worth the costs
CombatEX's proposal is interesting. The problem with the heavy is that movement points are just about the scarcest resource in this game and low movement is the heavy's biggest drawback. By gaining witpoints for kills, it reduces the investment in moving the heavy away from your spawn point toward combat.
Nice creative thinking CombatEX! |
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