Outwitters' low revenue - Marketing suggestions and ideas for OML
10-16-2012, 12:54 AM
Post: #44
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
Speed game as a live game
It is easy to play fast friendly game with known fast player, but new players do not have this option. But what about having option of having one live game running, opponent's moves shown as they are made (minus server lag). Timer running for each turn - 45 to 60 seconds should be plenty. But longer thinking time rather than shorter (in my opinion). We try to attract new players, to get that instant fix! No rules need to be changed, no replay button needed, noway to get lost with simultaneous multiple games... and this would give good quick fix for experience players, too. I do think that chess clock model is not new player friendly. Therefore I propose set time limit per turn. |
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