"Heavy" isn't worth the costs
10-14-2012, 05:20 PM
Post: #52
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RE: "Heavy" isn't worth the costs
(10-12-2012 04:16 PM)worldfamous Wrote: Interesting idea but I think it's essentially a wash in terms of increasing heavy value. It basically shifts the heavy from a tank to DPS. Without the healer, the heavy is an easy kill. I dunno. As it is now a heavy costs 2 more wits to spawn than a soldier. If there was no medic... -To kill a 3hp soldier with a heavy takes 2 wits (1 to move, 1 to attack) -To kill a 4 hp heavy you need 2 attacking units no matter what. No unit does more than 3 damage. Not only do you need 2 units, but it takes 4 wits to kill (move 1, attack 1, move 2 attack 2). That initial 2 wit investment is made up pretty quickly. It's the 4hp soldiers that cause the problem, both with this heavy situation and with turtling. You always need 2 units to attack them no matter what. Would the game balance be changed for the better if the heavy did 4 damage? |
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