Outwitters' low revenue - Marketing suggestions and ideas for OML
10-14-2012, 04:17 PM
Post: #33
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(10-13-2012 11:54 PM)Joggies Wrote: Who knows if I'm representative of others, but I LOVE the concept of Outwitters, I'm PREPARED to pay for it through buying add-ons and what not, but I HAVEN'T YET and will continue to hold off for the time being. Why?So it's not perfect. It's still the best out there and they've clearly stated they are constantly working on the game. The so called "easy fixes" are obviously either not so easy, or have other repercussions. I have to say I have a problem with the fact that you played enough to reach the top hundred and yet you're holding out for these fixes. It boggles my mind how for years we've paid $60 for crap games and the $3 price tag sends people running for the hills. Can you really say you haven't received $10 (max Outwitters investment) in value so far? For those of you hung up on FTA, try some 2v2. It's nowhere near as prominent and 2v2 is like playing a completely different game. Your value immediately doubles. |
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