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Outwitters' low revenue - Marketing suggestions and ideas for OML
10-14-2012, 09:09 AM
Post: #31
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
I think the asynchronous part is easily the best thing about this game, so you can stay active and competitive without requiring a huge time investment or a fixed place in your daily schedule.

That being said, it's so sad such a great game as Outwitters with a reasonable monetizing system has problems keeping up with the crappy games without content swarming the market.
I think selling alternative visuals would be the easiest way to get a quick influx of money - although many people didn't like that part about HeroAcademy, it's a great way to sell stuff without touching the game balance at all!

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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - Eijolend - 10-14-2012 09:09 AM

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