Outwitters' low revenue - Marketing suggestions and ideas for OML
10-14-2012, 06:37 AM
Post: #27
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(10-14-2012 05:50 AM)TheQwertiest Wrote:(10-14-2012 05:42 AM)Necrocat219 Wrote:(10-14-2012 04:49 AM)CombatEX Wrote: Instead I would suggest you change the 'Speed Mode' to something more akin to speed chess. Maybe give each player a 1 hour clock. This serves the duel benefit of guaranteeing a hard limit to the amount of time a game can take and also allowing a player to take a semi-prolonged break to go do something if they've been good about playing quickly during their other turns. I wouldn't say useless, there is a random matchup for friendlies, if you are fine with your placement in the league and don't want to take the risk of losing rating it would be perfectly fine ![]() Top 200 peak ranking: #18 ![]() I'm currently taking a competative break. Am up for friendlies and tournaments! (06-09-2014 02:14 PM)Bbobb555 Wrote: I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos? |
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