Battle of the Fluffies (and also Clevers) CONGRATS *NULLPOINTER!
05-29-2014, 09:56 AM
Post: #120
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RE: Battle of the Fluffies (and also Clevers) STARTED
(05-29-2014 09:38 AM)*NullPointer Wrote: Game 2: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0qeT5goM So the commentary: Turn 1: Don't move the medic down there. If you're going to move it, then move it next to the spawn. It's also okay not to move it at all and move newly spawned soldiers next to the medic to be healed. Turn 2: Good. Turn 3: You should be moving your troops upwards where they can defend your base or attack his base. Attacks at the bottom never work. Turn 4: Good job recognizing his weakness at the top and advancing. Turn 5: A little better but at this point there's nothing you can do if he attacks. Turn 6: Good. If you'd spawned a runner you would have known that you could have just killed the heavy on that turn. Turn 7: Spent a lot of wits moving troops that should have been up there already. Turn 8: Good. Turn 9: Nothing you can do. Turn 10: Congratulations on winning the tourney! RIP, these forums Lost the game LegacyofFive the goat ![]() |
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