Outwitters' low revenue - Marketing suggestions and ideas for OML
10-14-2012, 02:50 AM
(This post was last modified: 10-14-2012 03:07 AM by Ravernoth.)
Post: #21
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(10-13-2012 11:54 PM)Joggies Wrote: Who knows if I'm representative of others, but I LOVE the concept of Outwitters, I'm PREPARED to pay for it through buying add-ons and what not, but I HAVEN'T YET and will continue to hold off for the time being. Why? The 8 wit for P2 fix is in the beta and should be out in the next version, so even if stacking isn't fixed, it will be a lot less problematic. (10-14-2012 02:35 AM)garcia1000 Wrote:(10-13-2012 10:43 PM)W1cked21 Wrote: _ Put adds for people who didn't pay anything after 20 or 30 games played. Yes, added to the OP. (10-14-2012 01:43 AM)poweewee Wrote:(10-13-2012 01:06 PM)worldfamous Wrote: I've talked to many app junkies that get excited when I tell them about one of the best games I've come across, only to be let down when I tell them they have to play against other humans and not a computer. With all the crap making money out there, it sure is frustrating to hear a game like Outwitters can't make it. Added a 'Speed game' suggestion. (10-13-2012 11:54 PM)Joggies Wrote: Finally, there is one issue that doesn't worry me personally that much, but I have noticed from a lot of posts that it causes anxiousness for many players: Nice idea, added it. |
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