Outwitters' low revenue - Marketing suggestions and ideas for OML
10-13-2012, 11:27 PM
Post: #17
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
So 98% of players haven't paid a dime? That's horrible.
Don't think it's been said, what about making it just $0.99 to buy? Surely a good chunk of that 98% would drop a buck to check it out. Especially with more accolades in the description as has been suggested. Seeing stuff like that in a description makes me much more likely to buy even if its just out of curiosity. Get a small coffee instead of a large that day and I've already recovered my $1 What about paid in app tournaments? Everyone seems into the ones run in the forums, if they were in game I'm sure they attract a lot of people. Or, what about iap for more detailed stats? Full w/l, by map, by team, etc. But I'm not sure how sucessful cosmetic iap's (colours, skins, etc.) would be, as I'm sure those 98% still wouldn't buy em. Gotta deal with the freeloaders. I'll buy any iap they put there if it helps keep this incredible game going, and I'm sure a lot of people would do the same, but $30 per user is gonna be real tough, and that's just breakeven? Proud member of Anonymous clan 1x1, occasionally top 200 2x2 w Ryzuma |
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