Meet the Veggienauts!
10-13-2012, 07:41 PM
(This post was last modified: 10-13-2012 08:09 PM by Ravernoth.)
Post: #46
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RE: Meet the Veggienauts!
(10-13-2012 07:23 PM)Harti Wrote: OML feels that the added speed of games attracts casual players. It would be a real shame if they break the elegance and balance of the game in an effort to speed things up and give players more of a 'rush'. The fact is being multiplayer async, it will never offer the promised instant fix of a single player or realtime game, and I think it's a mistake to try to mutate this into an action game. From the Wired article, their conversion rate from free to paying customers is not the problem - it's 2%, which is the average. The problem is that they need downloads in the millions for this model to work rather than the 500k they have. OML still has opportunities to increase download rate and/or change the business model. This change would be tackling the wrong problem while breaking the game. I feel lessening the game whilst ignoring the appeals of 80-90% of their staunchest fans can only be a long term loss. |
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