Outwitters' low revenue - Marketing suggestions and ideas for OML
10-13-2012, 02:37 PM
(This post was last modified: 10-13-2012 02:38 PM by GreatGonzales.)
Post: #11
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
I really do appreciate that Adam and Alex tried to go for the honest, experience-quality first approach and made it free to play. Maybe your next game you could try doing a kickstarter? I know I'd pitch in.
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