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Differences/Comparison With Hero Academy
06-11-2012, 08:49 AM
Post: #14
RE: Differences/Comparison With Hero Academy
(06-10-2012 08:00 PM)stevewastaken Wrote:  Well FoW isn't fully exclusive of an undo option.

For example, you could order you units to do something, and a sort of shadow unit shows the potential action, even onto Fogged vision (leaving it still fogged for now). This potential action can be undone and tried different ways.

Then when you confirm your turn, the units carry out their action. If they stumble onto something that blocks their path due to Fog, then action gets interrupted. Only now does the Fog update.
With your approach you would require every user to make additional (redundant) taps in the user interface, plus making the interface itself more complex.

It just doesn't make sense to plan a complete turn ahead while you don't see anything out there. Sometimes you just want to send some kind of scout to see what's going on, then prepare reaction to the enemy's formation. You can't do this when FoW is only updated after you submit your turn, it would turn into a rock-paper-scissors game with an additional portion of luck, actually.

And if you were to "sometimes send your turn and update fog", you would have to have an additional button somewhere, making everything just a little less tidied up. And for what benefit? That you can undo a misclick...
You actually do have to choose "Move" or "Cancel" when tapping a certain field right now. So you'll have to do your thinking while the little popup appears, I guess.

A turn planner is currently in development, I don't know how dedicated OML will be to promote that.

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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RE: Differences/Comparison With Hero Academy - Harti - 06-11-2012 08:49 AM

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