Outwitters WORLD CUP Winner - Alvendor (SWEDEN)
10-09-2012, 09:50 PM
(This post was last modified: 10-09-2012 10:01 PM by Samura|.)
Post: #288
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RE: Outwitters WORLD CUP - Round of 16
P1 samura|
P2 p1noyboypj samura| 13 turns outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YwPK7AQw P1noy attacked early on with a couple of runners, taking out my medic. I decided to forego the medic and just build up wit and soldiers. Saw an opening to take out 2 units with his heavy rotated over and went for it as I had a pretty good offensive advantage. Having taken part in the current knockout stage, I realised there's a major flaw in the setup of the knockout stages. The idea of 2 games on the same map worked really well in the group stages as draws were possible, and each game was therefore hotly contested as every point counted. However, in the knockout stages, it doesn't work quite as well. Ultimately, although we're playing two games simultaneously, only ONE game really counts --> the one that finishes first! So rather than awarding the win to the better player, we're awarding the win to the player who won his P1 game quickest (which isn't necessarily a reflection of skill). It may be a bit late to change the rules this round (I personally wouldn't object but it looks like other games have already ended with players resigning the 2nd game), but was wondering if there's something we can do about it for the quarter-finals? The other Community tournament works better in this regard, as it was a true best of 3 elimination round. As a suggestion: perhaps we could make it so that you need to win BOTH games to progress. With a draw, the player who won his game in fewer turns will be P1 in the next game, but the other player can choose the map? This would at least maintain the integrity of both games. And winning your game faster gives you the first turn advantage, but you still have to win 2 out of 3 games. Would like to hear what everyone else thinks... |
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