Heavies to 4 Damage
04-21-2014, 07:13 AM
Post: #81
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RE: Heavies to 4 Damage
I tend to agree with the Heavies as a second special idea. Instead of making them do more damage, or reducing their cost, make them do more for their investment. Although I'd be more willing to support heavies having a passive ability rather than an activated one. Something like:
Shark: All units next to it (including enemies) have attack range of +1 and damage penalty of -1 (this would effectively negate BS splash damage). Soldiers attacking for 1 from 2 spaces away would maybe be OP but it could be ammended to just ranged units. Tree: All units next to it (including enemies and thorns) have damage reduction 1. This does not raise the unit's HP, just subtracts 1 from all damage dealt to the unit. Robot: I made an exception for this guy based on his attack animation. Instead of a passive ability, he has an activated attack that deals 1 damage to all adjacent units (including allies) instead of 3 damage to a single unit. Fat Bear: Non-attacking units (including enemies) next to him can attack for 1 damage. idk, some of these sound OP, but the Heavy does seem to be a very underused part of the game and I'd love to see it made more relevant, even if it's just a little GameCenter: ElPared Crying Foot OSN Player Profile: ElPared -- I'm always posting both wins and losses, critiques welcome |
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