Heavies to 4 Damage
04-19-2014, 01:40 AM
Post: #73
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RE: Heavies to 4 Damage
I agree with chemoeum, the dynamics of a heavy are exactly the way heavys work in a million other games and such; they are strong, but they are slow. Adding anything more would make them OP. I think the main beef people have with heavys is they are wit inefficient. Dropping them to 3 wits would remedy that a bit, but I don't see any way without changing the basis of how outwitters non-special units should work.
It's pronounced Juh-lack-tus Arranged Doubles: with HOR$EPOWER Singles: Random Doubles: Clever |
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