Bombshell Turtling - Balancing Suggestion
10-07-2012, 09:55 PM
(This post was last modified: 10-07-2012 10:09 PM by Ravernoth.)
Post: #24
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RE: Bombshell Turtling - Balancing Suggestion
(10-07-2012 03:21 PM)vivafringe Wrote: Bombshells play great (as a defensive player I find them super fun), and bombshell vs. bombshell fights are easily the deepest, most fun thing about the game for me. So I would much rather buff the other races than mess around with bombshell itself. Yes good point, this targeting change or the "1 unit limit" change would reduce the fun of using bombshells, and we don't want that. My reasoning with a 2 wit attack is that it most cases it would only be an adjustment of 1 wit per shot, so usually 3-6 wits spread out over the course of a match. Bombshell play would remain much the same, and it would not affect bombshell v bombshell battles much. (Edit: Having said that, it might make it too costly for whittling away enemy hitpoints, so perhaps it would affect bombshell play too much. An alternative would be to keep the 1 wit cost, but reduce the direct hit damage to 2.) (10-07-2012 07:06 PM)CombatEX Wrote: I agree with vivafringe. I really like the way the bombshell currently works and it makes SvS an interesting matchup in its current state. If the bombshell really is 'too good' as it is, then I'd rather have the other specials buff. Ultimately though, why isn't anyone commenting on map balancing? Fair points Combatex. No whining intended I've got nothing against bombshells myself - I like the unit, but I thought that there was general agreement among STs that an adjustment was needed, however from the responses so far it seems I may have been mistaken. I would agree with waiting for more evidence that balancing is needed. Re: map balancing, I'm not sure OML has the resources to do this for each unit and map. There are 6 maps now, and there will be 8 soon, and 4 special units. Plus since the bombshell is an area control unit, I'm not sure what you can do to a small map to help balance things when it's the size itself that's the problem. |
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