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Veggienauts Bramble - Suggested improvements to initial beta version
10-07-2012, 05:56 PM
Post: #41
RE: Veggienauts Bramble - Suggested improvements to initial beta version
(10-07-2012 06:20 AM)Necrocat219 Wrote:  He's actually really easy to detect; it is only cost efficient if you spawn thorns straight into the direction you want to control, meaning having 1 runner will usually detect bramble by at least the second spawned thorn

Hehehe...lol, inside joke Wink

Anyway, glitches aside, it is quite easy to predict the location of the Bramble and thorns, as logic generally dictates placing the Bramble in a central position and spreading from there. Slapping one down in the corner of a map would just prove ineffective and inefficient in achieving the coverage which you aim for with the unit.

Also, due to the close proximity from one thorn to the next, relatively little scouting needs to be done to approximate a location.
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RE: Veggienauts Bramble - Suggested improvements to initial beta version - QuantumApocalypse - 10-07-2012 05:56 PM

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