Veggienauts Bramble - Suggested improvements to initial beta version
10-07-2012, 02:26 AM
(This post was last modified: 10-07-2012 02:39 AM by Ravernoth.)
Post: #30
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RE: Veggienauts Bramble - Suggested improvements to initial beta version
(10-07-2012 01:32 AM)RandyDogz Wrote: I think allowing a friendly unit to move onto a thorn would be interesting. Right now thorns can really get in the way - while I'm sure practice will help with more efficient placement, right now they seem to be the only friendly unit that can be detrimental. Snipers in particular can get difficult to use when there are a lot of thorns. When standing on a thorn, opponents first attacks clears thorn but no dmaage to the unit that was on it? Although the 'exponentially spreading barriers' mechanic sounds cool initially, I do wonder if it's the right ability to add to Outwitters. It sounds like it can be underpowered in most situations but overpowered in some, and really changes the feel of the game. Those who are in the beta - is it fun to use and interesting to play against? I'm wondering if when it's used aggressively by the opponent, does it become frustrating just trying to remove thorns that are clogging the map? This is apart from whether it's balanced. The other specials have simple abilities, yet powerful and effective abilities. My vote would be for something simple, more controlled and easy to understand e.g. - Only 1 Thorn per turn, but more powerful e.g. able to attack - A different type of ability altogether, that still fits the Bramble theme e.g. immobilizing an enemy unit with a Thorn |
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