Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Veggienauts Bramble - Suggested improvements to initial beta version
10-04-2012, 09:48 PM (This post was last modified: 10-04-2012 09:49 PM by Ravernoth.)
Post: #14
RE: Veggienauts Bramble - Suggested improvements to initial beta version
(10-04-2012 12:33 PM)Jack•Sparrow Wrote:  
(10-04-2012 10:32 AM)Demonwind66 Wrote:  Also, what are the rules for growing? Can it only cover 1 additional hex per turn?

I don't really want to give away specifics (because it's still in beta for a reason; that is, it's subject to change where needed) however, I will say that you can (for 1 wit cost) bramble a hex from the core, and/or from an established bramble hex. So turn 1 (from when you build/buy? your bramble) you place a bramble, turn two you can grow 2 (for 1 Wit each), turn three you can grow 4 more, so you can have 7 brambles on the field within three turns of making your super.

The problem is the thorns themselves are not worth the cost, it takes too long to build up range, and it lacks impact on offense.

Hence my recommendation of giving it range from the beginning, and giving thorns the ability to attack for 1 damage.

However this would be limited to 1 thorn per turn - it would be overpowered if you could create multiple.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
RE: Veggienauts Bramble - Suggested improvements to initial beta version - Ravernoth - 10-04-2012 09:48 PM

Forum Jump:


User(s) browsing this thread:
5 Guest(s)

Return to TopReturn to Content