Veggienauts Bramble - Suggested improvements to initial beta version
10-04-2012, 09:45 AM
Post: #8
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RE: Veggienauts Bramble - Suggested improvements to initial beta version
So what you're saying is movement/health isn't an issue because that's not the use of the unit; rather, the whole point is the ability (similarly, movement/health isn't a major issue for the Bombshell). Correct my numbers if they're wrong, but it costs 1 wit to bramble a hex (and this can be done adjacent to any allied unit?) and the brambles have 1 health and do no damage, and this can only be done once per turn when rooted? I'm just trying to understand how the mechanics work, since I'm not beta.
But it seems like this would require many wits and a lot of time (and therefore early wit investment) to be effective, and would be pretty hard to implicate properly without FTA, yes? GCID: FrozenNorthernKid 1v1, 2v2 w/baustin42, w/spacechef 2v2 random, w/ Extreme Ghost, w/ izzilla ------------------------------------------------ "So it goes." - Kurt Vonnegut, 'Slaughterhouse Five' |
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