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Veggienauts Bramble - Suggested improvements to initial beta version
10-04-2012, 01:52 AM (This post was last modified: 10-05-2012 02:33 AM by Ravernoth.)
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Veggienauts Bramble - Suggested improvements to initial beta version
Just wanted to offer up a couple of possible improvements to the Bramble.

From what I understand of the Bramble from the description and comments, it is somewhat underpowered at the moment.

Here are the problems:
  • Costs significant time and wits to build up range and influence; other specials can have a big impact within 1-2 turns
  • Creates a light barrier on 1 hex; other specials have abilities with more game-changing impact
  • Weak on offense, ok on defense; other specials are better for both

Here are the cool aspects that would be nice to keep:
  • Long range
  • Ability to create thorn barriers separate from itself

Suggested changes:
  • Range - Bramble can create Thorn barriers within 2 spaces from any friendly unit (no need for time and wits to build range)
  • Thorn barriers can attack adjacent units for 1 dmg
  • Thorn barriers have 2 HP
  • Bramble can only create 1 thorn barrier per turn
  • Bramble has 1 HP, boosted to 2. It can pull strings from your base and doesn't have to be on the front lines.

This Bramble would be fun, versatile, and give enemies the same 'uh oh' feeling they get when they see one of the other special units.

It would be useful for attack and defense in many scenarios:
- Attack enemy with your soldier, and finish it off by creating a thorn barrier alongside to deal 1 more damage
- Protect a friendly unit on one side
- Gives runners supplementary firepower (maybe overpowered?)
- Create instant base defense
- Retains its original uses e.g. capping bonus spaces, blocking paths etc

Would love to hear thoughts Smile
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Veggienauts Bramble - Suggested improvements to initial beta version - Ravernoth - 10-04-2012 01:52 AM

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