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Inactivity
02-17-2014, 12:02 PM (This post was last modified: 02-17-2014 12:04 PM by spacechef.)
Post: #33
RE: Inactivity
(02-17-2014 09:53 AM)TheUberKid Wrote:  
(02-17-2014 07:52 AM).Memories. Wrote:  
(02-17-2014 05:19 AM)TheUberKid Wrote:  
(07-07-2012 04:29 AM)Harti Wrote:  From a programmer's perspective it's like horror to implement a chess clock now. I think we should just go with a lower inactivity limit instead of thinking of highly complex concepts. Smile

It's not that hard to implement something like a chess clock. You only need like what, 1 or 2 variables? One to keep track of time left, and another one to keep track of your turn.

Plus everything else that needs to be implemented with that, plus reworking the mechanics that will be affected, etc. In a complex system, adding even "1 or 2 variables" can require a lot of work depending on what they affect. Not even including UI changes..

Well, right now, they have one variable that is constantly being subtracted from, and starts at 7 days. When the variable hits 0, it engages a "game ended" procedure. Instead, the could have a variable for each of the players that all start at 7 days, and another variable that constantly switches from, say, 0 to 1 to keep track of the turn. When it is at 0, it subtracts time from one side. When it is at 1, it subtracts from the other side. It keeps doing this until one side hits 0, and THEN engages the procedure. Really, not much is affected, and like I said, only 1 or 2 variables.

Also, the timeout limit is no longer 7 days, it's 4 days. In the end, any changes made need to be easy, and/of make financial sense. Us Outwitters lovers seem to be a rare breed.

Live your life as more than plastic.
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Messages In This Thread
Inactivity - FearIV - 07-06-2012, 05:30 PM
RE: Inactivity - QuantumApocalypse - 07-06-2012, 06:22 PM
RE: Inactivity - FearIV - 07-06-2012, 06:39 PM
RE: Inactivity - stevewastaken - 07-06-2012, 07:43 PM
RE: Inactivity - MarkH - 07-06-2012, 09:36 PM
RE: Inactivity - Harti - 07-06-2012, 10:04 PM
RE: Inactivity - Szei - 07-07-2012, 03:17 AM
RE: Inactivity - Eijolend - 07-07-2012, 03:25 AM
RE: Inactivity - Szei - 07-07-2012, 04:08 AM
RE: Inactivity - Kamikaze28 - 07-07-2012, 04:11 AM
RE: Inactivity - Eijolend - 07-07-2012, 04:14 AM
RE: Inactivity - Kamikaze28 - 07-07-2012, 04:31 AM
RE: Inactivity - Szei - 07-07-2012, 04:26 AM
RE: Inactivity - Harti - 07-07-2012, 04:29 AM
RE: Inactivity - TheUberKid - 02-17-2014, 05:19 AM
RE: Inactivity - .Memories. - 02-17-2014, 07:52 AM
RE: Inactivity - TheUberKid - 02-17-2014, 09:53 AM
RE: Inactivity - spacechef - 02-17-2014 12:02 PM
RE: Inactivity - FearIV - 07-07-2012, 04:37 AM
RE: Inactivity - aaronINdayton - 07-07-2012, 05:13 AM
RE: Inactivity - Harti - 07-07-2012, 04:38 AM
RE: Inactivity - ArtNJ - 07-07-2012, 05:34 AM
RE: Inactivity - Szei - 07-07-2012, 06:17 AM
RE: Inactivity - Malphes - 07-07-2012, 05:18 AM
RE: Inactivity - MrUseless - 07-07-2012, 05:37 AM
RE: Inactivity - Malphes - 07-07-2012, 05:43 AM
RE: Inactivity - Harti - 07-07-2012, 05:51 AM
RE: Inactivity - Mad Missile Man - 07-07-2012, 07:12 AM
RE: Inactivity - MrUseless - 07-07-2012, 07:52 AM
RE: Inactivity - spacechef - 02-17-2014, 06:36 AM
RE: Inactivity - spacechef - 02-17-2014, 08:01 AM
RE: Inactivity - jchris98 - 02-17-2014, 09:29 AM
RE: Inactivity - Chemoeum - 02-17-2014, 10:06 AM
RE: Inactivity - Demon - 02-17-2014, 12:34 PM
RE: Inactivity - Flarp55 - 02-18-2014, 02:52 AM
RE: Inactivity - TheUberKid - 02-18-2014, 04:39 AM
RE: Inactivity - .Memories. - 02-18-2014, 04:56 AM
RE: Inactivity - TheUberKid - 02-18-2014, 05:46 AM
RE: Inactivity - Demon - 02-18-2014, 07:50 AM
RE: Inactivity - .Memories. - 02-18-2014, 07:57 AM
RE: Inactivity - TheUberKid - 02-19-2014, 11:38 AM
RE: Inactivity - Harti - 02-18-2014, 11:36 AM
RE: Inactivity - Chemoeum - 02-18-2014, 11:58 AM

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