Publicize hidden rankings
02-15-2014, 04:32 AM
Post: #39
|
|||
|
|||
RE: Publicize hidden rankings
I didn't vote either way because I think there is a problem with the way the system is at present, but also do not favor the proposed solution.
Summary: Treat divisions as mini top 200 lists. That is, rank players within a division by their hidden skill instead of by the unintuitive point system. The Problems 1. Simply showing overall ranking based on real skill is potentially discouraging for people who are far from the top. Fluctuating between rank 6000-7000 for instance. I believe OML stated this as part of their reasoning for not showing overall rank and it is also an opinion expressed by many others (Outwitters players like awpertunity for instance, but also companies like Riot and Blizzard). 2. The division point system is extremely misleading and a large source of confusion. Division points say next to nothing about relative skill and subsequently a player's rank in their division doesn't say much about when that player will be promoted or demoted. It is unintuitive that a player at the top of a division could be worse than a player in the middle of a division, yet this is currently the case. Aside from being confusing, it also means that players outside of the top 200 have a hard time judging their skill level. League gives a rough estimate, but outside of Master, leagues are quite large and there is a massive difference between players at the top of Gifted and the bottom of Gifted. Presently it is hard for players Fluffy-Gifted to really assess their skill within their leagues for the most part. Proposed Solution Rather than completely scrapping the current system and going to ELO, I suggest a compromise. 1. Scrap the point system. It serves no meaningful purpose. It does not reflect skill and results in confusion. 2. Rank players in a division by their hidden skill (the same way that the top 200 is rated). This way we have the best of both worlds. Players in lower leagues now have a meaningful idea of how they are progressing. As they move up in their division it means that their hidden skill (true measure of skill instead of points) is increasing. When players are at the top of their division, they really are nearer to promotion than players beneath them and vice versa. This way players can have a good idea of their relative skill and progress even if they are out of the top 200. At the same time, this avoids the problem of players being rank 6000/7000/8000 etc because they are instead still grouped in 100 member divisions. Ranks in the divisions would be meaningful because they are based on true skill (hidden rating), but players also won't be discouraged by being ranked in the thousands as they only see their position relative to the other 99 members in their division. |
|||
« Next Oldest | Next Newest »
|
User(s) browsing this thread:
9 Guest(s)
9 Guest(s)
Return to TopReturn to Content