SHARE YOUR REPLAYS :D
02-04-2014, 12:48 AM
(This post was last modified: 02-04-2014 12:56 AM by erikpdumont.)
Post: #960
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RE: SHARE YOUR REPLAYS :D
(02-02-2014 01:50 PM)Extreme Ghost Wrote: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA5Lun4goM Man... you made a pretty good guess in Turn 19 when you attacked the runner, which allowed you to see his scrambler right there in range, instead of moving your soldier the other way and then scrambling one of his soldiers. I looked several times, no way you knew for sure his scrambler was there, but turned out to be very prescient of you. Nicely played, fun to watch the back and forth! (02-03-2014 06:54 PM)AttackBomb Wrote:(02-03-2014 03:10 PM)Extreme Ghost Wrote: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA5LPQmQoM Check out this strategy I used in skulldugg to finsh a match in under 10 rounds mwhahahah don't know if any one else has tryed it but it worked for me. I think if AyrenZ had played his turn 4 differently, would've gone better for him. With 6 wits, I would've spawned a runner, killed your runner on the wit space, moved heavy up onto wit space to kill your other runner, made a second runner to put in front of your soldier, and as soon as I saw the medic with my runner, would've stopped there and saved the last wit. By not killing both your runners, and leaving his heavy too far away, AyrenZ makes it very difficult for himself, a fact you take full advantage of to your credit. -DuMonster- (also plays as DuMontster) |
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