2014 Outwitters World Cup! [Grand Final]
01-15-2014, 06:43 AM
Post: #349
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RE: 2014 Outwitters World Cup! [Started - POST REPLAYS HERE]
Regarding base HP as tiebreakers:
Yes, this is clearly not any real indication as to how close a match was. In the previous tournaments we have used the number of turns but that was also very arbitrary in that I just kind of randomly assigned points based on how many turns it took. We decided to go with base HP this time because it's just a much cleaner metric than having to convert turns to points and such. I will concede to thrutchy and TheGreatErenan that we should look at actually established metrics before these. As such we will swap the priority of tiebreakers 2 and 3 so that head-to-head will be more important than the +/- score. To mag!cguy, we are planning on absolutely no playoffs for the Group Play round. This tournament is going to take over 6 months as is, playoffs will delay the tournament too much. In the end, no matter which metric we use, it will cause games to play out differently. In the case of turns you may start turtling hard when you know you have lost to delay the inevitable as much as possible. I don't see why this is any better than trying to sneak one last runner in there for a hit on the enemy base. In some cases base damage is actually a better indication than turns. A fast game on SFI could easily turn into a base race and base health would be a much better indication the game was close than the idea we used before that faster game means more of a blowout. Base HP will be the metric we use for this tournament so keep that in mind. Take that extra turn to win to protect your base from that sneaky runner if you have to. But in the end this is a tertiary tiebreaker just in the Group Play Round. Just win all your games and you have nothing to worry about. (01-15-2014 05:47 AM)lawtai Wrote: Group O Nope, perfect! Thanks! |
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