Homemade Outwitters Board Game
01-10-2014, 03:44 PM
(This post was last modified: 01-10-2014 05:01 PM by spacechef.)
Post: #4
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RE: Homemade Outwitters Board Game
For health, you could have damage markers to indicate how much damage a unit has taken. The FOW element is much trickier. It's been done a lot of different ways, but I don't think you could truly get the same FOW as in Outwitters. Overall, a board game version would have to have some differences. Might be interesting to develop a free print and play.
So here's how it could work. Setup - Players build an army using an agreed upon amount of wits. Choose a team, choose any units you want, just don't go over the wit limit. Fog of War - Units within the fog of war are placed face down on the game board. A units line of site determines the fog of war for each player. Once a unit is within line of site, it is placed face side up. Line of site is 2 hexes for unrevealed units, or a units normal line of site for revealed units. A unit may reveal itself in order to gain further line of sight. Spawning - Players are allowed to spawn one unit per spawn point per turn, at the cost of 1 wit each. Movement - Units may be moved once per turn at the cost of 1 wit. Units within the fog of war can either move one hex without revealing themselves, or reveal themselves and move up to that unit's full allotted movement. Revealed units within the fog of war are than placed back to face down at the end of its movement. Wit generation - Wits are generated at the rate of X per turn, plus 1 additional wit for each captured wit space. Wits may be saved from turn to turn. X can be variable, depending on your desired speed of play. Attacking - Units may attack at the cost of one wit. Units within the fog of war must reveal themselves when attacking, than be placed face down after the attack. Live your life as more than plastic. |
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