Feature idea: Base damage
01-10-2014, 08:37 AM
Post: #11
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RE: Feature idea: Base damage
Maybe a compromise (I don't agree with either, just throwing it out there) would be to have an opponent gain wits equal to damage only that next turn. This would be like a stimulus package to help fend off an attack. But it wouldn't last the entire game.
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Messages In This Thread |
Feature idea: Base damage - ElPared - 01-06-2014, 10:59 AM
RE: Feature idea: Base damage - jchris98 - 01-06-2014, 11:02 AM
RE: Feature idea: Base damage - Thrutchy - 01-06-2014, 01:11 PM
RE: Feature idea: Base damage - .Memories. - 01-06-2014, 02:16 PM
RE: Feature idea: Base damage - spacechef - 01-06-2014, 03:26 PM
RE: Feature idea: Base damage - Chemoeum - 01-06-2014, 04:11 PM
RE: Feature idea: Base damage - Mag!cGuy - 01-06-2014, 04:15 PM
RE: Feature idea: Base damage - ElPared - 01-10-2014, 04:46 AM
RE: Feature idea: Base damage - Mag!cGuy - 01-10-2014, 05:30 AM
RE: Feature idea: Base damage - TheGreatErenan - 01-10-2014, 08:23 AM
RE: Feature idea: Base damage - .Memories. - 01-10-2014 08:37 AM
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