Feature idea: Base damage
01-06-2014, 03:26 PM
Post: #5
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RE: Feature idea: Base damage
It's called a catchup mechanism in board games. Designed to keep players in the game, and avoid runaway victories. In the case of Outwitters, I don't think it's needed. It would add a layer of complexity that isn't needed, and completely change the tactics and strategy of gameplay.
Live your life as more than plastic. |
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Messages In This Thread |
Feature idea: Base damage - ElPared - 01-06-2014, 10:59 AM
RE: Feature idea: Base damage - jchris98 - 01-06-2014, 11:02 AM
RE: Feature idea: Base damage - Thrutchy - 01-06-2014, 01:11 PM
RE: Feature idea: Base damage - .Memories. - 01-06-2014, 02:16 PM
RE: Feature idea: Base damage - spacechef - 01-06-2014 03:26 PM
RE: Feature idea: Base damage - Chemoeum - 01-06-2014, 04:11 PM
RE: Feature idea: Base damage - Mag!cGuy - 01-06-2014, 04:15 PM
RE: Feature idea: Base damage - ElPared - 01-10-2014, 04:46 AM
RE: Feature idea: Base damage - Mag!cGuy - 01-10-2014, 05:30 AM
RE: Feature idea: Base damage - TheGreatErenan - 01-10-2014, 08:23 AM
RE: Feature idea: Base damage - .Memories. - 01-10-2014, 08:37 AM
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