Feature idea: Base damage
01-06-2014, 01:11 PM
(This post was last modified: 01-07-2014 01:18 AM by Thrutchy.)
Post: #3
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RE: Feature idea: Base damage
I don't think this is a good idea. In most circumstances, an early base attack is detrimental to the attacker (wits and units) and this idea would make this even more the case. In high-level play, an effective early partial base attack would become almost never instead of just rare.
I've suggested this before, but I think the opposite would be beneficial to the game: return wits to the attacker for each base attack. This mirrors wit-for-kill. This would give an incentive to attack a base early. |
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Messages In This Thread |
Feature idea: Base damage - ElPared - 01-06-2014, 10:59 AM
RE: Feature idea: Base damage - jchris98 - 01-06-2014, 11:02 AM
RE: Feature idea: Base damage - Thrutchy - 01-06-2014 01:11 PM
RE: Feature idea: Base damage - .Memories. - 01-06-2014, 02:16 PM
RE: Feature idea: Base damage - spacechef - 01-06-2014, 03:26 PM
RE: Feature idea: Base damage - Chemoeum - 01-06-2014, 04:11 PM
RE: Feature idea: Base damage - Mag!cGuy - 01-06-2014, 04:15 PM
RE: Feature idea: Base damage - ElPared - 01-10-2014, 04:46 AM
RE: Feature idea: Base damage - Mag!cGuy - 01-10-2014, 05:30 AM
RE: Feature idea: Base damage - TheGreatErenan - 01-10-2014, 08:23 AM
RE: Feature idea: Base damage - .Memories. - 01-10-2014, 08:37 AM
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