Economy, Supply Cap, Turtling, and Predictabiliy
12-29-2013, 09:54 PM
Post: #40
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RE: Economy, Supply Cap, Turtling, and Predictabiliy
(12-16-2013 07:18 AM)ElPared Wrote: If we're talking about Outwitters 2, it could be as simple as adding a unit that has a Chain Lightning attack to each team. Call it a Sapper or something. What if there are two units next to the unit you attack with chain lightning? Does it hit both or randomly pick? On one hand hitting both would be OP but on the other, randomness kind of destroys Outwitters. BS is good enough and it doesn't need a buff... but I think it could be implemented for snipers. RIP, these forums Lost the game LegacyofFive the goat ![]() |
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