New Content? Cool Story Bro.
09-24-2012, 06:46 AM
(This post was last modified: 09-24-2012 06:51 AM by CombatEX.)
Post: #6
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RE: New Content? Cool Story Bro.
(09-23-2012 05:48 PM)stevewastaken Wrote: @CombatEX Yes, so? I never said that Alex shouldn't be fixing these because they're too difficult to fix... Rather, I was stating that your idea that they are jumping the gun with the implementation of a new team instead of improvements is just an assumption. Since, as you put it, these are simple fixes, the fact that they are releasing a team shouldn't be taking away so much time such that Alex can't work on these improvements. I was just bringing attention to the fact that this is especially the case since Adam does a lot of the work in releasing the new team. Quote:2. They need to make a profit. You mention that the new team probably won't bring in that much money. Maybe, maybe not. As for keeping people playing, here we need to consider only those players who will quit permanently as a result of FTA and action confirmation being delayed due to adding the new team. How many players will really quit permanently because these additions are delayed a few weeks? How much money will OML make from retaining this select number of players who quit because the fix comes out a few weeks to a month later? Not much more (and probably a lot less) than they would from releasing a team. Note: When I saw 'a few weeks to a month' I'm considering purely the amount of time Alex has to spend implementing the new team instead of adding these fixes. Not the amount of time it takes as a result of Alex deciding these issues aren't high priority which would be a HUGE mistake. Firstly, how does retaining players make OML money if (according to your assumption) most of these players already purchased the Uber pack or won't spend money on the game in the first place? The way OML makes money off these players is by them convincing their friends to play who will then hopefully make purchases. These players who quit permanently since the improvements are delayed a little are far less likely to be the ones who would rush out and tell all their friends to play Outwitters since apparently the game wasn't even good enough to warrant waiting a while longer for the improvements. In fact, it is even possible that these kinds of players who don't feel Outwitters is worth the wait actually lose OML money since they're just taking up server space and are unlikely to bring in any more money by reaching out to their friends or from future add-ons (according to your assumption that new team packs won't bring in much cash). Anyway, the underlying point here is that I don't see the issue with releasing a team now as long as it doesn't mean Alex has suddenly decided to cease work on gameplay improvements (which would be a critical mistake). - A short delay on these additions due to adding a team is fine since only a few players who can't have enjoyed the game much in the first place will quit due to a brief delay. * - A long delay due to OML deciding these issues aren't high priority is not fine since then even the most ardent Outwitters players will eventually lose interest. *This ties into the idea that the delay is made shorter as a result of Adam's contribution to adding a new team. |
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