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Alex: Proof that FTA is huge and needs addressing now, and how to fix it
09-24-2012, 04:41 AM (This post was last modified: 09-24-2012 04:51 AM by Ravernoth.)
Post: #10
RE: Alex: Proof that FTA is huge and needs addressing now, and how to fix it
(09-24-2012 04:05 AM)vivafringe Wrote:  I don't think we actually disagree on anything?

Sorry, I think we agree about giving P2 wits Smile

The disagreement was about the other solution, giving P2 an additional soldier, because:

- we should reduce the wit asymmetry rather than introduce asymmetry to the starting units
- it would take a lot more time due to things like placement issues as you mentioned. And it looks like Alex isn't keen to spend time on this.


(09-24-2012 03:35 AM)GreatGonzales Wrote:  Alex and Adam have been quiet about this, but I've got to believe that, with all our wailing, they must be aware of it. I hope they plan to do something about this...


Here's a post from Alex last month which shows that reducing FTA is a low priority:

(08-02-2012 03:42 AM)onealexleft Wrote:  
(07-31-2012 01:20 AM)ArtNJ Wrote:  Alex,

So the community can more intelligently talk about the first turn advantage, can we get some data? Specifically:

1. Are you able to look at the % of time player 1 wins the game across all League games?

In beta yes, right now in production no. But our analysis tools need to be re-worked as the scale of data is huge and none of our current tools work. I'm really hoping to get back to this, but with more pressing issues of crashes, non-expiring games, and league matches not counting, it's at the bottom of the list right now.

I'm hoping that with this thread we can get Alex's attention and persuade him to make this change because:

- the tournament results offer a quick and decent test rather than trawling through thousands of games and compensating for skill factors etc.
- the Wit fix is easy to implement and an obvious balance improvement
(09-24-2012 04:37 AM)Harti Wrote:  There are quite a few horrifying scenarios I can think of, like a first-turn boosted Soldier moving towards the center, but I like the 8 wit idea even more than my own ideas for FTA balancing. I brought it up on the internal forums, hopefully we'll be given a chance to test it during the next month or so.

Addendum: Even if P2 was able to send a 4 HP Soldier towards the center of the map (or maybe spawn a Special if you guys deem that more dangerous), it might appear unfair in the first place but then again, it is a valid (= strong enough) counter to the position advantage P1 has.

That would be great, thanks Harti Smile
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RE: Alex: Proof that FTA is huge and needs addressing now, and how to fix it - Ravernoth - 09-24-2012 04:41 AM

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