The Balance of Outwitters
12-20-2013, 02:22 PM
Post: #19
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RE: The Balance of Outwitters
I would think that the whole idea of a business is to make money. If your business relies on customers you need as many of them as you can get to make more money or "break even". You can't make money if your customers aren't happy with the product. ANY PART of the product. As far as I can tell the veggies were a bad idea from the start. Why is that THE CUSTOMER'S fault. They built Outwitters, we came, we fought, we (well...not me exactly) we conquered. Most of all we SUPPORTED them while they went on their TTL escapade. Two iterations and from what "little" they have said it is a grand success. If they only want 4 team packs, so be it. We want at least 4 that work. Scrap veggies, or fix it and move on.
If no one plays their products they won't ever break even. I PAID for veggies. I paid for TTL1 and TTL2. Now I see that TTL2 can be had for free.. I don't understand this business paradigm. Reward people who have never played your games, but ignore those that have been your support for years..... They will never break even if their is no one playing. didgeralien ...winter is coming... |
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