Foundry "soldier wall" opening
09-22-2012, 11:05 AM
Post: #4
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RE: Foundry "soldier wall" opening
I've been using a variant of this that ignores the sniper and sneaks that wit space soldier up into that nook where all the games are won. The games are usually over pretty fast, 15 to 20ish turns. I can't even beat it in pass and play. The best response seems to be to move P2s wit soldier toward P1s base, but with FTA it's fairly futile. It essentially abuses the distance from the defender's far wit space.
Example 1 Example 2 Unfortunately these aren't perfect replays because they go for unexpected responses. The games look out of control, but they weren't. The only dangerous moment for player 1 is if P2 attacks the runner on the wit space. If so, replace it with a soldier and continue the rush. The goal should be to build a little wall with 2 soldiers that allows the wit space soldier to move into position. Try to keep the sniper as close as is safe. I've seen some interesting rushes lately on several maps, it might be interesting to compile them and see if we can get a nice pool of varied rushes. |
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Messages In This Thread |
Foundry "soldier wall" opening - Alvendor - 09-22-2012, 08:50 AM
RE: Foundry "soldier wall" opening - GreatGonzales - 09-22-2012, 09:13 AM
RE: Foundry "soldier wall" opening - garcia1000 - 09-22-2012, 10:05 AM
RE: Foundry "soldier wall" opening - Syvan - 09-22-2012 11:05 AM
RE: Foundry "soldier wall" opening - Alvendor - 09-23-2012, 08:19 AM
RE: Foundry "soldier wall" opening - pookywb - 09-22-2012, 03:06 PM
RE: Foundry "soldier wall" opening - Alvendor - 09-22-2012, 09:42 PM
RE: Foundry "soldier wall" opening - Emuchu - 09-29-2012, 01:34 PM
RE: Foundry "soldier wall" opening - Syvan - 09-29-2012, 01:46 PM
RE: Foundry "soldier wall" opening - Emuchu - 09-29-2012, 02:16 PM
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