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Good Game vs iPro Meeting : iPro discussion
11-03-2013, 12:12 PM (This post was last modified: 11-03-2013 12:48 PM by Thrutchy.)
Post: #78
RE: Good game meeting, turn 10, started nov 1, 7pm central
Yep. I am trying to consider all input equally and fairly. I am also attempting to give my own opinion a lower priority because I will naturally have a bias toward my own 2 cents.

Also, I regret not spawning something last turn. At least a runner on the spawn would have been better. A soldier (boosted or not) probably would have been ideal. I should done the attack sooner and given us more time to make the spawn decision.

So far I think I like a Terence's original suggestion with spawning a runner to the left or a soldier 1 hex back. With that we'd limit them killing only 1 of our units (after us killing 3).

Here is very different option:
* 4hp soldier: F6->G7 & kill runner (1 wit)
* runner: F7->H6 & kill sniper (1 wit)
* spawn scrambler -> C6 (8 wits)

If the heavy is use to kill our 3hp soldier, we can scramble the heavy.
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Messages In This Thread
Good game meeting: turn 4, sent - Thrutchy - 10-11-2013, 12:13 PM
Good game meeting, turn 6, sent - Thrutchy - 10-18-2013, 10:26 AM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 01:31 PM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 02:37 PM
RE: Good game meeting, turn 10, started nov 1, 7pm central - Thrutchy - 11-03-2013 12:12 PM

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