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Good Game vs iPro Meeting : iPro discussion
10-06-2013, 11:19 AM
Post: #9
RE: Good Game "meeting": turn 2, started 10/3 4pm central
Here are my preferences from highest to lowest:

* option 3: soldier -> C6 then plan the rest of the turn based on what we find: runner (1hp or 2hp), heavy (4hp or 2hp), or even a medic. If it is 1hp, we kill it with a spawned runner. If it is a heavy, we should do something wit conservative to allow spawning a scrambler.
* option 4: boosted runner to bonus
* option 1 with possible switch to option 5 after inferring what they've done after putting the runner on our bonus
* option 2: boosted heavy to bonus and spawn soldier

Anybody else want to give me at least their top 2 preferences? I think I have less than a day left.
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RE: Good Game "meeting": turn 2, started 10/3 4pm central - Thrutchy - 10-06-2013 11:19 AM
Good game meeting: turn 4, sent - Thrutchy - 10-11-2013, 12:13 PM
Good game meeting, turn 6, sent - Thrutchy - 10-18-2013, 10:26 AM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 01:31 PM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 02:37 PM

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