iPro vs Wolfpack Meeting : iPro discussion
11-25-2013, 05:11 PM
(This post was last modified: 11-25-2013 05:13 PM by terenceshiu2005.)
Post: #158
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RE: Turn 21
Anyway, my apology not having enough time for hosting this meeting game due to busy real life.
Please simple vote for the below option or voice out your idea, i will execute it before time limit. Terence's Suggestion 1a) 0 wits banked Soldier I2 -> G1 -> kill runner F1 (1); replan if the runner isn't there Soldier G5 -> E4; Runner E8 -> G3; kill soldier F3 (3) Soldiers: F7 -> F6; I3 -> G5 (2) Scramblers: H6 -> G6; J3 -> H4 (2) 1b) 1 wits banked (because I think we need more wits for next turn movement, 6 is not enough) Soldier I2 -> G1 -> kill runner F1 (1); replan if the runner isn't there Soldier G5 -> E4; Runner E8 -> G3; kill soldier F3 (3) Soldiers: F7 -> F6; I3 -> G5 (2) Scrambler: J3 -> H4 (1) 1c) 3 wits banked. If they try to convert our heavy/soldier, then cover by another unit, our bottom scrambler and remove the unit. the top scrambler can be used for other target. spawn/boost/move -> F6 (4) Scrambler: J3 -> H4 (1) Thrutchy's Suggestion 2) 0 wits banked Soldier I2 -> G3; Runner E8 -> E4; kill soldier F3 (3) Soldier spawn/boost -> F6 (4) Scrambler: H6 -> G6 (1) iPro Clan |
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