iPro vs Wolfpack Meeting : iPro discussion
10-27-2013, 12:43 AM
(This post was last modified: 10-27-2013 01:14 AM by terenceshiu2005.)
Post: #89
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iPro vs Wolfpack (Turn 13) - Turn 12 sent by WP @ 26/10 HKT 22:40
Map Coordination
iPro: Start Turn 1 (5 wits) •Moved Medic to H6 •Spawned Runner •Boosted Runner •Moved Runner to E8 End Turn 1 (1 wit left) - End of Turn 1 Screen Shot - Turn 1 discussion Wolfpack: Start Turn 2 (8 wits) •Spawned Runner •Moved Runner to G2 •Moved Medic to D4 •Boosted Heavy End Turn 2 (4 wits left) - End of Turn 2 Screen Shot iPro: Start Turn 3 (7 wits) •Spawned Runner •Boosted Heavy End Turn 3 (5 wit left) - End of Turn 3 Screen Shot - Turn 3 discussion Wolfpack: Start Turn 4 (10 wits) •Moved Soldier to D6 •Moved Heavy to F4 •Moved Runner to G6 and Kill our medic •Spawned Runner •Boosted Runner •Moved Runner to F2 End Turn 4 (4 wits left) - End of Turn 4 Screen Shot iPro: Start Turn 5 (11 wits) •Moved Runner to G5 •Spawned Scrambler •Moved Scrambler to H6 •Converted Runner on G6 •Moved Converted Runner to E3 and Kill the medic •Moved Heavy to G6 End Turn 5 (0 wit left) - End of Turn 5 Screen Shot - Turn 5 discussion Wolfpack: Start Turn 6 (10 wits) •Spawned Scrambler •Moved Scrambler to D4 •Converted Runner on E3 •Moved Heavy to F4 End Turn 6 (1 wit left) - End of Turn 6 Screen Shot iPro: Start Turn 7 (6 wits) •Moved 2 hp Runner to F3 and Kill their Runner •Moved 1 hp Runner to D3 and Kill their Scrambler •Spawned Medic •Boosted Scrambler End Turn 7 (1 wit left) - End of Turn 7 Screen Shot - Turn 7 discussion Wolfpack: Start Turn 8 (7 wits) •heavy killed our 2 HP runner on F3 •Moved soldier from D6 to E3 and Kill our 1 HP runner on D3 saw nothing after that: 1 unit unknown End Turn 8 (6 wits left) - End of Turn 8 Screen Shot iPro: Start Turn 9 (7 wits) •Spawned Runner •Moved Runner to H4 •Moved Medic to J4 •Boosted Soldier •Moved Soldier to I2 End Turn 9 (2 wit left) - End of Turn 9 Screen Shot - Turn 9 discussion Wolfpack: Start Turn 10 (12 wits) saw nothing: 2 units unknown and max with 12 wits left at end of turn 10 comment: Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively. iPro: Start Turn 11 (8 wits) •Spawned Soldier •Boosted Soldier •Moved Soldier to I3 End Turn 11 (4 wit left) - End of Turn 11 Screen Shot - Turn 11 discussion Wolfpack: Start Turn 12 (max 18 wits, 2 units unknown) a 3 hp soldier jumped out from spawn spot to F3 End of Turn 12 Screen Shot since the jumped out units was a 3 hp soldier, so I guess the 2 unknown units would be a sniper + soldier instead of a sniper + medic I suggest to move or create a runner to E8. maybe F8. any comment? iPro Clan |
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