iPro vs Wolfpack Meeting : iPro discussion
10-19-2013, 02:43 PM
(This post was last modified: 10-20-2013 02:32 AM by terenceshiu2005.)
Post: #82
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iPro vs Wolfpack (Turn 11) - Turn 10 sent by WP @ 19/10 HKT 12:00
Map Coordination
iPro: Start Turn 1 (5 wits) •Moved Medic to H6 •Spawned Runner •Boosted Runner •Moved Runner to E8 End Turn 1 (1 wit left) - End of Turn 1 Screen Shot - Turn 1 discussion Wolfpack: Start Turn 2 (8 wits) •Spawned Runner •Moved Runner to G2 •Moved Medic to D4 •Boosted Heavy End Turn 2 (4 wits left) - End of Turn 2 Screen Shot iPro: Start Turn 3 (7 wits) •Spawned Runner •Boosted Heavy End Turn 3 (5 wit left) - End of Turn 3 Screen Shot - Turn 3 discussion Wolfpack: Start Turn 4 (10 wits) •Moved Soldier to D6 •Moved Heavy to F4 •Moved Runner to G6 and Kill our medic •Spawned Runner •Boosted Runner •Moved Runner to F2 End Turn 4 (4 wits left) - End of Turn 4 Screen Shot iPro: Start Turn 5 (11 wits) •Moved Runner to G5 •Spawned Scrambler •Moved Scrambler to H6 •Converted Runner on G6 •Moved Converted Runner to E3 and Kill the medic •Moved Heavy to G6 End Turn 5 (0 wit left) - End of Turn 5 Screen Shot - Turn 5 discussion Wolfpack: Start Turn 6 (10 wits) •Spawned Scrambler •Moved Scrambler to D4 •Converted Runner on E3 •Moved Heavy to F4 End Turn 6 (1 wit left) - End of Turn 6 Screen Shot iPro: Start Turn 7 (6 wits) •Moved 2 hp Runner to F3 and Kill their Runner •Moved 1 hp Runner to D3 and Kill their Scrambler •Spawned Medic •Boosted Scrambler End Turn 7 (1 wit left) - End of Turn 7 Screen Shot - Turn 7 discussion Wolfpack: Start Turn 8 (7 wits) •heavy killed our 2 HP runner on F3 •Moved soldier from D6 to E3 and Kill our 1 HP runner on D3 saw nothing after that: 1 unit unknown End Turn 8 (6 wits left) - End of Turn 8 Screen Shot iPro: Start Turn 9 (7 wits) •Spawned Runner •Moved Runner to H4 •Moved Medic to J4 •Boosted Soldier •Moved Soldier to I2 End Turn 9 (2 wit left) - End of Turn 9 Screen Shot - Turn 9 discussion Wolfpack: Start Turn 10 (12 wits) saw nothing: 2 units unknown and max with 12 wits left End of Turn 8 Screen Shot Saw nothing after they killed our runner on F3. 2 units unknown. max with 12 wits left. They played conservatively. my analysis: turn 8: they could not spawn a scrambler because of not enough wits, neither medic because soldier on E3 was not boosted. so I guess that would be a soldier or likely a sniper, and moved it to D4 (3 or 2 wits left). turn 10: i guess they spawned a medic and boosted the unit on D4 (6 or 5 wits left). iPro Clan |
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