Special Unit Balance
09-21-2012, 08:18 AM
Post: #36
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RE: Special Unit Balance
(09-21-2012 12:27 AM)vivafringe Wrote: A. 2 starting hp, full takeover I'm not 100% certain if there was a period where a method between A. and B. was tested (2 starting hp, 1 hp takeover). The problem with C. is that once you take over a nice meaty unit like a buffed soldier or heavy, you have on average 1/3 of a wall around the Scrambler already in place. You don't need to hurry your push - as long as your Scrambler survives, you're good. And that's the issue: if the converted unit keeps its health, it is very easy to surround the Scrambler and not let it be vulnerable - so the starting HP don't matter. I am in no way affiliated with or authorized by One Man Left Studios, LLC. Any information on Outwitters I present is founded on personal experience, public knowledge or the Outwitters Beta Test. |
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